Download 100 Ideas for Teaching Primary Mathematics (Continuums One by Alan Thwaites PDF

By Alan Thwaites

A hundred actions and video games designed to complement the first arithmetic syllabus. the information are heavily associated - although now not completely - to the DfES fundamental Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and insurance specifications. in lots of circumstances, actions integrated in chapters for more youthful age-groups is additionally tailored for older children.

content material: part 1. brief quantity actions and video games --
part 2. Investigations and longer actions --
part three. Measures and time --
part four. form, area and design.
summary: a hundred actions and video games designed to complement the first arithmetic syllabus. the guidelines are heavily associated - even though now not solely - to the DfES fundamental Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and insurance necessities. in lots of circumstances, actions integrated in chapters for more youthful age-groups can be tailored for older young children

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Additional resources for 100 Ideas for Teaching Primary Mathematics (Continuums One Hundreds)

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There is no limit at the upper ability level, especially if calculators are used. Decimal points can be included (in a box). Use more than one function, possibly on both sides of the equation and incorporate the use of BODMAS (the order of calculation, being Brackets Off – Division – Multiplication – Addition – Subtraction). 20 RESOURCES GROUP SIZE Fractions Multilink cubes or similar Fraction cards Any Make appropriate fraction cards for the number of Multilink cubes used, say 12. In this example, the fraction cards would be: any number of twelfths, sixths, quarters, thirds, halves.

On picking out, say, ‘odd numbers’, the caller decides whether to say ‘odd numbers only are running’ or ‘no odd numbers running today’. Immediately, the players must go to an appropriate stop. Any player not at a bus stop after a given time is out. If ‘odd numbers only are running’ is called in this example, then buses 25, 35 and 55 should be the only numbers with a queue. Anyone waiting at the other numbers would be out. A limit is placed on the number at the bus stop depending on how many players are left in the game at the time and how many different correct choices can be made.

Decimal numbers, however, can be somewhat frustrating unless there are limits placed on the overall number of digits. Guessers ask questions to which the only answers can be either ‘Yes’ or ‘No’. Wild guesses should be discouraged in favour of questions which seek logical information and continually narrow down the possibilities. ’ DIFFERENTIATION Vary the size of the numbers used. IDEA 19 W H AT ’ S M Y N U M B E R ? KEY AREA 23 IDEA BUZZ FIZZ 20 KEY AREA RESOURCES GROUP SIZE Times tables None 5–6 to whole class The object of this game is simply to count consecutively from one to however many you would like to reach.

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