By Peter Walsh
Microsoft’s DirectX is a strong set of program programming interfaces used for multimedia software improvement. the newest model deals elevated functionality, higher usability, and extra energy to create the subsequent new release of interactive leisure items that rival whatever visible long ago. This revision of the best-selling complex three-D video game Programming utilizing DirectX 7.0 specializes in the hot positive aspects of DirectX 8.0, supplying lots of code to aid readers know how to create laptop video games utilizing this complicated multimedia program improvement platform.
Among the themes mentioned are: * lighting fixtures and shading schemes * Networking and multithreading * Texture mapping * Scene administration
Along with numerous pattern purposes that focus on particular algorithms, complete resource code is supplied for a client-server networked 3D first-person online game that demonstrates a number of the thoughts mentioned within the publication. this provides readers the chance to enhance their very own code simply, basing it upon the expertise mentioned within the book.
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Extra info for Advanced 3-D Game Programming with DirectX 8.0
While it may be a bit on the long side, the program does a lot. You can resize it, move it around the screen, have it become occluded by other windows, minimize, maximize, and so on. Windows users automatically take this functionality for granted, but there is a lot of code going on behind the scenes. Manipulating Window Geometry Since for now the application’s use of Windows is so restricted, you only need to concern yourself with two basic Windows structures that are used in geometry functions: POINT and RECT.
MB_ICONEXCLAMATION, MB_ICONWARNING An exclamation mark icon is displayed. MB_ICONINFORMATION, MB_ICONASTERISK An information icon (a lowercase i inscribed in a circle) is displayed. MB_ICONQUESTION A question mark icon is displayed. MB_ICONSTOP, MB_ICONERROR, MB_ICONHAND A stop sign icon is displayed. The return value of MessageBox depends on which button was pressed. 3 gives the possible return values. Note that this is one of the rare Windows functions that does not return an HRESULT. 3: Return values for MessageBox IDABORT The Abort button was pressed.
Sent to the cWindow when it is constructed. m_width, m_height Width and height of the client area of the desired window. m_bActive True if the application is active and running. When the application is inactive, input isn’t received and the idle frame function is called. 28 n Chapter 1: Windows m_pGlobalApp Static pointer to the single global instance of the application. ) Virtual function to initialize the primary window for this application. If bExclusive is true, a pop-up window is created in anticipation of full-screen mode.